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When I first started to study video games I wasn’t sure I was capable of it

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Denver newspaper (USA) article In April, the Denver Times published a piece by an independent researcher, titled, “A study of video games in Denver suggests the games are too violent”.

This article came on the heels of a study by the University of Denver that found “gamers are more likely to commit violent crimes than non-gamers”, according to the report. 

“The research also showed that violent video games were associated with aggression, self-harm, depression and suicide attempts,” the Times explained. 

In the study, researchers interviewed more than 1,500 Denver residents, looking at data collected over a six-month period.

They then analyzed the data to determine what type of games people were playing, and what types of violent content they were playing. 

The data showed that more than one in four people surveyed played violent games, with almost one in five playing violent video game content.

And when people were asked to rate how violent their games were, they found that “violent video games are more violent than other types of media, such as music, movies and TV”. 

In a separate study, the researchers looked at how much violent video content people watched online.

In that study, they analyzed data collected from more than two million YouTube subscribers, looking specifically at “violent game content”, and also looked at “non-violent game violence”. 

The results showed that nearly one in ten people surveyed watched more than 20% of all videos on YouTube. 

There’s a lot more research on violent video gaming in the US than there is in the UK, and a lot of that research comes from the US, which has a much lower violent video culture than most other developed countries. 

But it is worth noting that a lot of research has been done on violent content in video games. 

Researchers have found that violent video and gaming have become part of the culture in the USA.

In 2011, researchers found that American teenagers who watched violent video game titles played about twice as many violent video games as those who watched non-violent games.

In 2014, a study published in the Journal of Adolescent Health found that violent game players were “significantly more likely” to engage in “aggressive behavior” and “violence” than nonplayers. 

These findings, however, are not conclusive, and the researchers also looked to find out what kind of games and content were being played. 

Their conclusion was that most of the violence in video game games comes from gameplay mechanics such as “fear mongering”, or “shooting people in the head”. 

This is important to note because the games often use violence in a way that is consistent with the kind of violence that most teenagers are familiar with, and also that is seen as “realistic”. 

“When people look at the kind and scale of violence in violent video video games, they see a lot less realistic violence than what most teenagers see, because that’s what’s seen in real life,” says researcher James M. Stewart, a professor of psychology at the University at Buffalo. 

So what can be done to combat the violence of violent video-game content? 

There are a number of ways that can be tackled. 

Firstly, it’s important to recognise that violent content is not always a positive thing.

The research shows that people who watch violent video  games are less likely to report any negative emotions than people who do not watch violent  game content. 

Furthermore, it can be a problem to create a positive message around violence in games, says Stewart. 

For example, a 2016 study found that when people played violent games, their perception of violence increased, and their perception about their ability to control their emotions decreased. 

Secondly, a positive role for games can be positive too.

Research from the University College London found that games that are positive have positive consequences for people who play them, and vice versa. 

This research, however has not been replicated yet, so we don’t know if the negative effects are due to a positive effect or not. 

Finally, there is a lot that can be done to create games that people enjoy, even when they’re violent. 

According to a recent report from the Entertainment Software Association, video games can become “a powerful medium for communication, and for sharing emotions and experiences”. 

But, Stewart points out that “you need to make the game more than just entertainment.

The games you play are a way to express your emotions, to be yourself.” 

“We should make them something that is pleasurable, but also something that brings people together.

And this can be the most important thing to do,” Stewart says. 

And if you are looking to buy a new game, the recommended games include Star Wars Battlefront 2, Assassin’s Creed Unity, and Borderlands: The Pre-Sequel. 

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